
Imposter
Invent a clue that sounds informed, survive the private vote, then steal the secret word if the room catches you.
BLUFF CLUBDownload on the App StoreCASE 001 A PARTY GAME FOR SUSPICIOUS FRIENDS
Bluff Club turns one phone into three fast deception games. Hide your role, sell your story and work out which friend received different information.

Category: Animals
Keep a straight face.
ONE REAL ROUND THIS IS THE WHOLE GAME
Four friends play. Maya, Theo and Liv all see the same secret word: GIRAFFE. Josh sees only the category, Animals. He has to bluff.
Josh’s clue fits almost any animal. That’s the tell. The room argues, votes in secret, and if they catch him he gets one guess at the word to steal the points back. Nobody is ever knocked out.
HOW THE GAME WORKS SAME RHYTHM, DIFFERENT LIES
EVIDENCE AEvery private screen waits for the named player to confirm they hold the phone.
Pass the phone. Each person confirms their name before seeing a word, question or secret objective.
Give a clue, answer aloud or argue for a ranking. The hidden player must improvise without overplaying it.
Ask what felt vague, too confident or suspiciously convenient. Then pass the phone for private votes.
Expose the hidden role, award points and continue with the same group. A complete round takes about three to five minutes.
CHOOSE A CASE THREE WAYS TO GET CAUGHT

Invent a clue that sounds informed, survive the private vote, then steal the secret word if the room catches you.

Everyone answers aloud. One player was quietly given a different question and does not know it, so they answer honestly. Listen for the answer that nearly fits, and hope it is not yours.

Persuade the room to move one option into your secret position without making your agenda obvious.
PARTY MIX · THE COMPLETE SESSION


BUILT FOR REAL ROOMS NOT PROFILES
There is no account setup, lobby code, microphone or online matchmaking. One person starts a game, adds the room's names and passes the phone. The app protects the secrets, tracks the score and then gets out of the way.
FIELD NOTES · LEARN THE GAME
All three games explained with real rounds, for anyone who has never played one.
Read the field note →The complete clue, discussion, vote and final-guess loop, including the rules that prevent accidental reveals.
Read the field note →Social deduction is better when the person caught in round one still gets to cause trouble in round two.
Read the field note →A predictable Faker ruins the room. Here is how Bluff Club balances roles and avoids obvious repeats.
Read the field note →